Survive against all odds facing monsters and other perils in a dark fantasy tale. A quick (20-30 min), tense and unforgiving solo game. Test your survival skills in the dark fantasy world of Unbroken. You are the only one left alive after your group was ambushed by monsters - now you must avenge your friends and reclaim your freedom. Quick to learn, easy to set up and playable in a brief 20-30 minutes, the game will challenge you to make the right decisions or fall victim to the many dangers of the monster-infested caverns. Plan wisely and take calculated risks - you do not have much and must use every resource at your disposal to prevail. Each journey in the dark is unique as you play as one of four different characters and face a variety of monsters and encounters. Your character gets better with experience and so will you - Unbroken is a game that encourages and rewards repeated plays to refine your strategies.
Latest Updates from Our Project:
A week later : Getting Ready for Production + Custom Die Vote
over 1 year ago
– Wed, May 09, 2018 at 07:23:22 PM
Hey you amazing Unbroken backers!
The dust is settling after this incredible project and in the short time we have already made important progress to bring us closer to beginning production. This is the first of the updates intended to keep you informed about what's happening and getting the backers involved in key decisions.
For the past week our partners at Golden Bell have been in touch with several factories to select the one that would be best positioned to manufacture the game. We are down to two and should be finalizing that decision shortly. There is a whirlwind of activity as we are settling on the best way to produce each component of the game.
We are also busy preparing the pledge manager so that it can be sent out to backers to collect address information and finalize orders (including addons). Expect that to come in a couple of weeks' time.
In the meantime we have been working on creating some of the Stretch Goal materials you have unlocked - the extra Encounters art has been commissioned and we now have the three options for the custom die:
It's up to you which one of these three designs will be used in the game - please voice your preference :
A fun thing that I got to do last week (I am a statistics geek) was to review the results from over 300 logged games to check the game for balance. This is something I do regularly to ensure all monsters provide a balanced challenge - this last pre-production round of tweaks will result in the monster attributes appearing in the final game. Overall I was very happy with how the game functioned with only a few monsters requiring fixes.
Notably, the Gnoll was by far the toughest of the Level 3 monsters and was weakened to be a slightly less formidable foe.
On the other end of the spectrum, both the Vampire and Basilisk did not provide as much challenge as other Level 4 monsters - both got a bit of a power-up - we don't want any push-overs as your final boss battles!
Scoring your victories
We have also prepared a design for the score sheet that will be used to record your glorious triumphs (rare as they might be :) ) - this is how it's going to look like. The game will come with a pad of about 20 pages of these with the ability to print more from a PDF file that will be publicly available. Here is how it would look after a few successful games:
We welcome your suggestions!
Do you have great ideas that you think we should consider as we move ahead with the production of the game? We welcome these! Please share any thoughts / observations / proposals / ideas / criticisms that you might have through this form.
We want to find a good balance between keeping you informed of major developments while not spamming your inboxes, so we will endeavor to provide the next update in a couple of weeks with the following:
Final design of the Achievement sheets (thanks to all who provided their awesome ideas!)
Final decision on the factory that will manufacture Unbroken
Information about the Pledge Manager where you'll be able to confirm your order and shipping address
A sneak peek at the new Encounter Cards art
In the meantime most of my attention will be dedicated to a thorough review and revision of all the game components and most importantly the rulebook, as I am preparing these for a final round of design and submission to print. Once that happens - it's only a short time before we can share the final Print and Play version!
Thank you once again for being a part of this amazing project!
Final Hours! More art, more reward options, new monster stories and a fulfillment partnership
over 1 year ago
– Tue, May 01, 2018 at 07:59:57 PM
Hello you amazing backers of Unbroken,
It just doesn't stop! Your passion for solo gaming keeps coming and elevating this campaign to new levels of awesome. We CRUSHED the the $500,000 goal - the last one that we had! I am so proud to say that we got to put all the upgrades we envisioned into Unbroken. Thank you all for making it possible! I am also happy to report that because of our discipline of not over-promising - there is only a small amount of work that needs to happen between the campaign finish tomorrow and us having the final files in hand. We can't wait to get the games to you!
Meet the last of the alt-art characters of Unbroken - the fiery Brawler. She's suffered some hard knocks, but she's sizing up the competition to exact revenge for her fallen comrades! (I have to confess that she has replaced the female Hunter as my new favourite character).
New Pledge Tiers!
Never too late to try some new things, isn't that so? Throughout the campaign I got several requests to make my previous game, Cauldron available to backers. Well, I am pleased to invite you to consider the Conjurer pledge - it combines the Revenant Lite rewards with a copy of Cauldron. There is not a whole lot of these available, so this tier is limited - my thanks to my publishing partner, Golden Bell, for making these available - these copies are not easy to find now.
If you are a retailer - you are welcome to consider our Retailer pledge as well - a bulk order of 24 games is yours for $500.
It is no surprise that Unbroken exceeded all expectations I had for it. The campaign that originally was intended to consist of ~2,000 copies will now involve more than 15,000. Recognizing my own limitations as an individual I have partnered with a team from Golden Bell Games to ensure there are people who can dedicate their full-time attention to arranging the production and fulfillment of Unbroken. I have been very impressed with the enthusiasm and commitment of this team and will stay closely involved in making sure that all backers received their games in a timely and efficient manner.
Having successfully delivered campaigns from a few hundred to 8,000+ units such as Pretending to Grownup, Venture Party and Strawberry Ninja , Golden Bell Games is an award-winning publisher and a trusted partner that I enjoyed working with on Cauldron following its release. Their connections in the manufacturing and fulfillment industries will ensure a seamless delivery of Unbroken to backers. I am thrilled that I am able to add their capacity to further build on a disciplined and straightforward campaign that you have kindly chosen to support.
If you have any questions for them - please post these in the comments - the team will be happy to respond.
Two new ones for your enjoyment - my thanks to our guest author, EB Darwin for yet another contribution!
There are less than 20 hours to go in this amazing campaign and I positively cannot wait to start work on getting Unbroken files ready for production! The next update will come tomorrow to wrap up the campaign and invite YOU, the backers, to provide suggestions for what kind of achievements it would be fun to have on the Achievement Sheet that comes with the game. (I can see Nicos and Raz already started typing).
Thank you all again SO MUCH for being a part of this. You rock.
1100% Funded, Stretch Goals and Skill/Encounter Contest!
over 1 year ago
– Tue, May 01, 2018 at 04:37:36 AM
Hi there you amazing Unbroken backers!
The campaign has really exploded with so much interest support and encouragement - thank you all so much for being a part of it! Here is me and our lead graphic designer Alina (she is barely keeping up with creating new Stretch Goal graphics before you knock them down). We know we look super tired but that's because your awesome activity gave us plenty to do over the last couple of days. We think you all rock :)
In fact, if you look at the BoardGameGeek - Unbroken is currently sitting at a lofty position #5 on their Hotness List!
Kickstarter has also recognized how awesome Unbroken is by tagging it as a "Project We Love" - so lots of accolades! Hopefully this will bring us lots of new backers so that we can unlock more and more new Stretch Goals and get Unbroken to even more people around the world.
We have been busy unlocking some more card upgrades and languages (we will now have rules and Print and Play in English, French, German, Italian and Spanish! We will also provide a digital soundtrack to make sure your survival has great dark ambiance to it :). At $161,000 we are very close to unlocking a sheet with some lofty achievements for you to try for in your games and after that it's on to a costly but awesome possibility to create a custom die to include! I am thrilled for all the ways the game is improving because of your passion - thank you so much!
A couple more Monster stories for you to check out! My thanks to the talented EB Darwin for putting these together!
Reviews and Playthroughs
If you are interested in getting more perspectives on Unbroken - please check out these blogs by Beyond Solitaire, The Geek Girl Project and Both Sides of My Table. I love seeing a variety of people enjoying Unbroken each for their own reasons. The Geek Girl Project in particular does an interesting analysis comparing the aesthetics of Unbroken to that of our previous game, Cauldron. We will have even more reviews coming out next week!
Looking to see Unbroken in action? Colin at One Stop Coop Shop does a great runthrough :
Backer-Created Skill/Encounter Submissions!
Ready to create a part of Unbroken? (Remember we unlocked these Stretch Goals what seems to be forever ago?). Head over to this form and provide your ideas for Skill and Encounter cards to add to the game. I will pick three best suggestions for each and a backer poll will decide which of these gets added to the game!
Have a great Sunday! Thank you all for your support - please continue sharing it - we have lots of exciting stuff coming over next week! The next update will follow towards the end of next week.
2700% Funded! More monster stories, interviews and personality spotlight!
over 1 year ago
– Wed, Apr 25, 2018 at 05:33:37 PM
Hello you amazing Unbroken backers!
With every update I write there is another mind-blowing milestone that the campaign has passed and the latest one - 10,000 backers is just completely off the charts! Thank you to the amazing community around this project for keeping this project going strong!
The project is about to enter its final week and to me that signals a shift towards fulfillment of the project. We made sure to maintain discipline around the things we added to keep these manageable so our first focus is going to be quickly creating all the extra bits that got unlocked and cleaning up the rules and contents of the game based on all the feedback we have received.
We have unlocked another series of upgrades - a sturdier box and more backer-created Skills and Encounters! Pretty soon there will be another goal down as we'll be able to get more unique art on Encounter cards to minimize duplication of images you see during your exploration.
Speaking of backer-created Skills and Encounters - if you haven't yet voted for which ones will make it into the game - you have under 24 hours to do so! GO VOTE NOW!
We are getting close to unlocking all the possible upgrades and cool things we had planned for Unbroken. In fact - there will be just one last Stretch Goal after we clear the $390,000 one. It will be a high one - a real challenge to see if this campaign has what it takes to reach a really impressive funding milestone. It will also be a physical upgrade - something to make sure Unbroken has a nice premium look to it on your shelf.
There will not be any more Stretch Goals after that one as we shift our focus towards getting the games to you.
For those of you who want to showcase their excitement for Unbroken - there are now BGG microbadges available! I really like the way these turned out and very grateful to their creator for the work he did.
Meet the alt-art Hunter!
He's been around, he's seen it all and he is not impressed with any of it. Equal parts Van Helsing, Danny Trejo, Crocodile Dundee and your disapproving uncle, this Hunter is determined to bite back.
This leaves one last alt-art character to get introduced - the female Brawler will make an appearance in our next update! In case you were wondering - yes, the alt-art characters will be named by Nemesis backers and yes, they will be getting their own character stories.
I ran an Ask Me Anything thread on Reddit today in case you're interested to check out some of the conversation. Feel free to pitch in new questions - I put no strict timeline on how long the thing is considered live :).
Pour notre communauté francais - il y a finalement une video en francais! Voila! (Unbroken etait un opportunite fantastique pour mon practque de francais :). Merci, Martin pour le produire!
We are up to 8 monster stories written - one of these is by a passionate collaborator, who has my sincere thanks for his contribution!
Personality Spotlight - Albin aka Razoupaf
There are many people who made this campaign possible. Today I'd like to acknowledge the support from our lead French community representative, local rule expert and a great guy all around, Albin, also known as Razoupaf. Albin was a part of Unbroken journey from early public playtesting and offered countless supportive comments on BGG and continues to help others, answering lots of questions in the Comments section as a collaborator. He will also lead the efforts on the French translation of Unbroken. Here is Albin in his own words :
Hi folks! First of all I'd like to thank Artem for making me part of this wonderful campaign. As a gamer I was born with Magic: the Gathering (Mirage expansion) and video games. I became an avid solo gamer 4 years ago finding it hard to find players in my countryside town. I first played multiplayer games against myself, then took the plunge and bought the wonderful Onirim. I'm now a dedicated solo player favoring monster-slaying. Some of my current favorite games are: Aeon's End, Kingdom Death: Monster, Hostage Negotiator, A4 Quest and of course Unbroken, which has entered my top 10 ever since I first printed and played it! Not bad for a game I can't win. I'm always up for a hard to hardcore challenge and playing solo gives me the opportunity to really scratch that itch. I'm currently under so many solo challenges that organizing my gaming schedule is becoming a challenge on its own!
We are entering our last week - an exciting time to be sure! Let's see if we can get our funding high enough to unlock one final stretch goal! We will have a few podcasts and the final alt-art character to reveal in our upcoming update, as well as the results of the backer votes on Encounters and Skills! Thank you all for being a part of this amazing journey!
1600% Funded! New videos, alt-art character and a Reddit AMA!
over 1 year ago
– Tue, Apr 24, 2018 at 10:10:42 AM
Hi there awesome Unbroken backers!
It's hard to believe that it's only been a week since Unbroken launched. The campaign has sustained amazing momentum in the first 8 days thanks to your passion and engagement and we have been knocking down Stretch Goals left and right! Closing in on $240,000 we have already ensured lots of goodies, a sheet of challenging achievements to unlock and some more backer-created Skill and Encounter cards. (You still have a couple of days to submit your ideas through the form here.
While we still have a couple of component-upgrades stretch goals left, the remaining Stretch Goals will focus more on entertaining, often digital additions to the gameplay experience rather than physical upgrades. The reason for this is that there is already a few extra items that have increased the scope of the project and I want to maintain the focus on getting the core game to backers quickly and efficiently.
If you want to see a highly dramatic reenactment of game of Unbroken - check out this amazing video. I love Kenley's energy and excitement for the game.
I also had a chance to sit down for an interview with the awesome folks at Snakes & Lattes the local board game cafe here in Toronto (and first of its kind in the world). If you're interested to hear some insights about design process and goals for Unbroken - check it out! I also swoon over a few of my favourite designers :)
Reddit Ask Me Anything
I try to be responsive in the comments and through messages but if you have burning questions you wanted to ask me - I am happy to announce that I will be doing a Reddit AMA thread on Apr 17 at 12:00 pm EST! Join me for some fun Q&A - I look forward to your questions!
First Alt-Art Character!
I am thrilled for the fact that we got to unlock more character art for Unbroken. At 39%, the Sage was the most requested alt-art so here we go! The Sneak was the second most requested one so she will be the next one to get the alt-art treatment!
New Monster Stories!
Are you enjoying the monster stories? Here are a couple of new ones for your reading enjoyment. These are two of my favourite monsters in the game so I am particularly pleased to introduce them.
I am absolutely thrilled that Unroken continues to receive positive critical attention. I invite you to check out these two new reviews of the game:
What's Eric Playing is a blog that features some really awesome photography. The insights about the game are also solid, noting both the game's dark tone (not to everyone's taste) and difficulty, but praising the agency it provides.
Wendy from Singlehandedly blog did a really cool review featuring images of the very early Print and Play version (check it out for a blast from the past). She also does a great job describing how the game feels simple yet complex at the same time.
We still have lots of exciting promotion ahead of us so I fully expect the campaign to continue its healthy growth pace. Any help you can provide by talking about the campaign on your favourite online gaming hangout is extremely appreciated! Thank you for the amazing support you have provided for this campaign.
And since I try to finish every update with a small but cool thing - here is the process that took our Minotaur from a pencil sketch to a finish ferocious beast who will really mess you up if you come at it with an advanced weapon.